Employer checklist
Employers
Hiring manager kickoff checklist

28
Points to check
5
Sections
4
Pages in the PDF
Who it is for
Hiring managers on the first call for a new role
Based on
Playdawn's searches for games studios, 2026
Use on the first call for any new role. It takes about 30 minutes.
The role
Job title and level, and what the level means at your studio
Why the role is open: new project, backfill, growth
What this person must deliver in the first 90 days
Who they report to and who they work with every day
Team size today
Must-haves and nice-to-haves
Up to 5 must-haves. Each one is something you would reject a candidate for
Nice-to-haves listed separately
Engine, tools and platform (for example Unity, Unreal, Godot, mobile, PC)
Genre experience: required or helpful?
Is adjacent experience acceptable? Write down which kinds
Pay and terms
Budget range: fixed and variable
Flexibility for an exceptional candidate, and how much
Benefits: health cover amount, who it covers, leave, learning budget, ESOPs
Full time or contract? If contract: length, renewal, conversion, equipment
Location: on site, hybrid (how many days) or remote
Relocation support
Longest notice period you will accept, and whether you will buy out
Process
Number of rounds and who runs each
Assignment or test: what, how long, how it is judged
Interview questions agreed for a structured first round
CV feedback turnaround (we suggest 3 working days)
Final round to offer: target days
Who signs off the offer
Telling candidates about the role
What makes this role worth leaving a stable job for
What the person will own
What the studio has shipped or is building
Anything candidates will worry about (funding, contract, new team), and the honest answer
What we may say about the company before its name is shared
Why this matters: in 2026 we saw searches slow down when budgets moved midway, when must-haves were unclear, and when CVs waited weeks for feedback.



