Candidate checklist
Candidates
Before you take a contract or freelance game job

24
Points to check
6
Sections
4
Pages in the PDF
Who it is for
Artists, developers, designers and testers offered contract or freelance work
Based on
Playdawn's games hiring work since 2016
Short contracts can be a good way in. They go wrong when the basics are not agreed at the start, so check these before you say yes.
The work
What exactly do I deliver? (for example: one environment, five characters, one boss fight)
What does "done" mean, and who signs it off?
How many rounds of changes are included?
Which engine, version and tools? Do they supply licences?
Will I get the art style guide, references or design docs before I start?
Time
Start date and end date
Hours a week they expect, and the hours they need me online
What happens if their feedback is late? Does my deadline move?
Is there a chance of extension or a full time role, and who decides?
Money
The rate: per hour, per day, per month or per deliverable
When I get paid: in advance, by milestone, or at the end
How I get paid, and who pays any transfer fees
Whether tax will be deducted at source, and the paperwork they need from me
What happens to my pay if the project is cancelled halfway
Rights and credit
Can I show the work in my portfolio, and from when?
Will I be credited in the game?
Is there an NDA? What does it cover, and for how long?
If AI tools are used or expected, who owns the result and how is it credited?
Practical
Remote, hybrid or on site, and in which city
Equipment: do I use my own machine?
One named person I report to
Your side
A portfolio link that opens on a phone, with finished pieces like the job you want
A short line on your rate, ready to send
A simple written agreement, even if it is an email that lists the points above
This checklist is general guidance and not legal or tax advice. For tax questions, talk to a chartered accountant.



