Candidate checklist
Candidates
A games portfolio that gets shortlisted

20
Points to check
6
Sections
3
Pages in the PDF
Who it is for
Artists, animators, designers, technical artists and motion designers
Based on
Playdawn's searches for games studios, 2026
Before you share the link
It opens on a phone without logging in
Your name, role and email are on the first screen
Only your best 8 to 12 pieces. Remove weak or very old work
Newest and most relevant work comes first
Each piece says: project, your exact part, tools, time taken
Match the role
Art style matches the studio (stylised, realistic, isometric, casual)
Right subject mix. Applying for environments? Show environments
Mobile roles: show optimised work (poly count, texture size, draw calls)
Moving from 2D to 3D or the other way: at least 2 finished pieces in the new skill
Design roles: one short design doc or level breakdown, with the problem you solved
Be honest about AI
Label any AI-assisted piece and say which step used AI
Keep final paint-overs and source files ready in case someone asks
Check the studio's rules. Some platforms do not allow AI in final assets
If your best work is under NDA
Tell the recruiter early
Offer to take a short test instead
Write a short text breakdown of your role, without screenshots
Never share NDA work, even privately
Motion and video designers
Showreel under 90 seconds, with your best work in the first 15
2 or 3 ad creatives with results, if you are allowed to share them (CTR, install rate)
Final check
Ask someone outside your team to open it on their phone and tell you what you do within 10 seconds
Why this matters: in 2026 we saw strong candidates turned down because the portfolio did not match the role's focus, such as character work for an environment role.



