Candidate checklist

Candidates

A games portfolio that gets shortlisted

Illustration of a phone and a laptop showing game art

20

Points to check

6

Sections

3

Pages in the PDF

Who it is for

Artists, animators, designers, technical artists and motion designers

Based on

Playdawn's searches for games studios, 2026

Before you share the link



  • It opens on a phone without logging in

  • Your name, role and email are on the first screen

  • Only your best 8 to 12 pieces. Remove weak or very old work

  • Newest and most relevant work comes first

  • Each piece says: project, your exact part, tools, time taken



Match the role



  • Art style matches the studio (stylised, realistic, isometric, casual)

  • Right subject mix. Applying for environments? Show environments

  • Mobile roles: show optimised work (poly count, texture size, draw calls)

  • Moving from 2D to 3D or the other way: at least 2 finished pieces in the new skill

  • Design roles: one short design doc or level breakdown, with the problem you solved



Be honest about AI



  • Label any AI-assisted piece and say which step used AI

  • Keep final paint-overs and source files ready in case someone asks

  • Check the studio's rules. Some platforms do not allow AI in final assets



If your best work is under NDA



  • Tell the recruiter early

  • Offer to take a short test instead

  • Write a short text breakdown of your role, without screenshots

  • Never share NDA work, even privately



Motion and video designers



  • Showreel under 90 seconds, with your best work in the first 15

  • 2 or 3 ad creatives with results, if you are allowed to share them (CTR, install rate)



Final check



  • Ask someone outside your team to open it on their phone and tell you what you do within 10 seconds



Why this matters: in 2026 we saw strong candidates turned down because the portfolio did not match the role's focus, such as character work for an environment role.