Info

Every job here is a live opening at one of our client companies — game studios, robotics teams and interactive tech firms. We don't name the company on the listing. That's at the client's request, and we'll tell you exactly who it is on our first call, before anything goes further.


Filter by location or type. If nothing fits, send your CV to info@playdawn.com and we'll hold it on file with your permission.

Info

Every job here is a live opening at one of our client companies — game studios, robotics teams and interactive tech firms. We don't name the company on the listing. That's at the client's request, and we'll tell you exactly who it is on our first call, before anything goes further.


Filter by location or type. If nothing fits, send your CV to info@playdawn.com and we'll hold it on file with your permission.

Info

Every job here is a live opening at one of our client companies — game studios, robotics teams and interactive tech firms. We don't name the company on the listing. That's at the client's request, and we'll tell you exactly who it is on our first call, before anything goes further.


Filter by location or type. If nothing fits, send your CV to info@playdawn.com and we'll hold it on file with your permission.

Culture

How we work

Recruitment has a reputation problem, mostly earned. Here's how we try to do it differently.


  • We know the work — Our team can tell a technical artist from a tools programmer, and a Unity generalist from someone who's shipped on console. You won't spend the call explaining your job title.


  • You'll always know who you're being sent to — Client names stay off the listings, not off the conversation. We name them before we submit you, every time.


  • Your data is yours — We keep your profile only with your consent, we tell you when we share it, and you can ask us to delete everything at any point. Written up in our privacy policy.


  • Straight answers on money — You get the band before you interview. If a job pays less than you're on now, we say so upfront.


  • We stay in touch after you join — Check-ins at week one, month one, month three.


  • Specialists, not a general staffing desk — Gaming, robotics and interactive tech only. That's the whole business.

Conditions

~40 people

Europe · US

CET–EST (4–5h)

Remote-first · Async

Paid time off and local holidays

Flexible schedule

Equipment & tools budget

Learning support